auto sp0 = Sprite::create(); Map<std::string, Sprite*> map0; std::string mapKey0 = "firstSprite"; map0.insert(mapKey0, sp0); Sprite* spt = map0.at("firstSprite");
Check out my game :p
Mr Boss
https://play.google.com/store/apps/details?id=com.magmon.MrBoss
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