2014년 7월 10일 목요일

cocos2d-x 3.0 [Map] How to use Map instead of CCDictionary


auto sp0 = Sprite::create();

Map<std::string, Sprite*> map0;
std::string mapKey0 = "firstSprite";
map0.insert(mapKey0, sp0);
Sprite* spt = map0.at("firstSprite");



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Mr Boss

https://play.google.com/store/apps/details?id=com.magmon.MrBoss


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